The creators of Chivalry: Medieval Warfare, Torn Banner Studios have snuck out a new game with seemingly very little publicity or fanfare. Building off the same premise and combat basis as Chivalry, Mirage: Arcane Warfare offers the player a game full of colour and energy with a variety of classes and a set of fun magic abilities in a fast paced multiplayer environment.
Mirage features a set of fairly standard team based game modes that accommodate varying numbers of players with limits on how many of each class can be used on each team. The game modes are all pretty simple, such as capture the flag or capture the glyph and essentially involve one team defending from and/or murdering the other team enough to achieve victory conditions. The game modes are nothing amazingly different or special but the real fun is found in the combat and magical abilities available to you as a player. This is where the different combat scenarios really shine and where the game comes to life. Whether you’re in a close quarters arena death match or a more open capture the point setting, the one on one and team fights are full of variety and challenge as different classes with different specialities go head to head.
Each class offers something very different, with the option to play heavy melee focused characters or swift nimble magic casters. Swinging attacks, glowing projectiles, leaping assaults and magic traps are a few of the abilities available across the classes, allowing for any playstyle to feel at home as well as allowing for variation between games and encounters with different team builds whether planned or through the general haphazard nature of online play. Sometimes the balance between the heavy melee based characters and the more fragile characters can feel a bit off, but usually as a more fragile class you have a couple of things up your sleeve to help you out in tricky situations. Learning when to implement these abilities most efficiently takes a few tries and it’s certainly not a game where you can instantly learn how each class works. Once you get the hang of blocking and alternative melee movements it becomes quite easy to spice up your fights outside of using your abilities.
The only severe downside about the gameplay in Mirage at the present time is a lack of players. For a game that feels so fun to play it’s frustrating to see only two or three servers populated. This low population makes it impossible to search by game mode since some game modes may not have any active players at the time you happen to be online. However, luckily for this game, every game mode is fun so you will find enjoyment even in small number of servers that will have anyone in them, particularly if you enjoy games such as Chivalry or Overwatch but perhaps what something with a different flair to it.
Visually, Mirage is very well presented. The UI and menu layouts are very easy to navigate and use while the graphics are very pleasing to look at. Bright colours and well constructed levels make the game feel very enjoyable to run around and certainly add to the overall enjoyment in the game.
The in-game sound effects are a little jarring, but the soundtrack itself is very in-keeping with the visual theme of the game and although it’s nothing especially incredible it bears enough of a majestic edge to effectively set the scene before and between rounds.
Mirage: Arcane Warfare is an enjoyable game that’s certainly worth taking a chance on if you either don’t mind making use of the minimal population and jumping into whichever game modes are available, or if you have a group of friends looking for a bright and dynamic multiplayer experience. It’s not a game that necessarily prevents play despite it’s small population.