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This early access title from Indie developer oddByte is their first foray into the gaming industry as a studio. Rogues Like Us is a perfectly good entry into the rogue-lite genre pool. An admirable first offering that doesn’t strike outside the young studios experience and as a result creates a competently put together experience that although lacking in innovation or anything particularly new or original, provides the player with an enjoyable experience that can easily be dipped in and out of with minimal stress. Rogues Like Us does feel like a finished game that perhaps merely needs additional tweaks.
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Graphite Lab have created a rather frustrating 2D platform shooter that clearly benefits from multiplayer. Hive Jump is fun. The mechanics are all solid and the game itself is good in many ways but it feels like multiplayer is required, because when playing alone it quickly becomes somewhat irritating and repetitive. A promising experience that is probably fun to play with friends if you’re short on other multiplayer experiences to enjoy with them.
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LIT is an excellent pure puzzle solving game from Indie developer, WayForward. It is a re-imagining of a 3D horror action puzzle game of the same name that was originally released in 2009. You guide Jake, who is a sullen, brooding teenager, through the rooms of a dark, haunted school in search of his girlfriend Rachael. In each room you face a puzzle that involves creating light to travel through the dark, using various gameplay mechanics to create paths and avoid monsters. After each room you are provided with the time and number of steps it took you to complete the room and a complete time at the end. The puzzles seem simple enough but become increasingly more challenging as you progress through the rooms. Coupled with the tense atmosphere, LIT provides an engaging experience for the player and is a genuinely impressive creation considering the simplicity of it’s execution.
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Unexplored is a wonderful little top down title from developer Ludomotion. On the surface it appears much like the vast majority of roguelite dungeoneering games but a little playtime begins to reveal it’s more charming elements and a lot more playtime finds you fully engaged in your quest. In a game where death comes suddenly and easily, you still feel a desire to push on and continue to delve deeper into the dungeon, exploring the different dungeon layouts that are generated each run and experiencing the different enemies that game may choose to throw at you during one run but hide from you the next. Your little character obtains new items, gains strength and encounters ever more enemies and traps as you progress in this deceptive little dungeoneering experience.
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Hakjak Productions have essentially created a gory death simulator with their game, Guts and Glory. This Early Access effort has a long way to go if it wants to become something other than a mildly amusing joke, but there’s some promise to this game in the form of challenge, even if that challenge is currently little more than something that is purely there to be silly and provide entertainment in the form of constant ragdolling and flying body parts.
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Wuppo is an adorable game from Indie developer Knuist and Perzik offers the player a well constructed 2D platforming adventure. You are a Wum, a strange race of creatures on an equally strange planet and you are expelled from your home by the angry Wum that runs the Wum House for smearing ice cream all over the hallway for the last time. You are cast out into the wide world and left to fend for yourself as you try and find a way back into the Wum House. Your adventure brings you into contact with many different creatures, some more friendly than others, as well as various items you find along the way that will aid you in your travels.
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An interesting title from Warm Lamp Games, Beholder has a similar feel to Papers, Please. However, whereas the set events in Papers, Please have a more random feel to them, Beholder feels much more scripted due to the writing being more rigid. Each playthrough essentially features the same events, with some subtle differences in how you can potentially go about things, but those choices don’t really start to make a difference until later in the game when your moral decisions either begin to cause you problems in-game or start to make you feel like a terrible human being. You play the new landlord of a block of flats in a country under a dictatorship. You are under orders to watch everyone in your building and report anyone breaking government sanctions, even if the people you need to report seem good or the reasons for reporting them seem trivial. A nasty end awaits anyone you choose to report, but if you are unsuccessful in carrying out your orders you find yourself short on the money required to do your job.
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Clustertruck is a rather unique title from Landfall games and offers the player a truly chaotic 3D platforming (or Truckforming) experience. Your objective is to get from one end of each level to the other via jumping from truck to truck and not hitting the ground. Easing you into a false sense of security with the first couple of levels the game quickly starts to pick up the pace with regards to the difficulty. A highly addictive experience, Clustertruck features no depth or meaning, but is an awful lot of fun.
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Drift Into Eternity is a new title from Indie developer We Are Bots and has been out of Early Access for about 2 months now. You find yourself on a deserted spaceship far out in the abyss with no hope of rescue. Death is inevitable and the aim is to simply survive as long as possible via eating, drinking, repairing injuries and curing diseases and ailments. Another objective is to try and maintain the ship you find yourself in while things break and fail around you. It is a lonely and arduous experience with no promise of gratification. Certainly not for the feeble hearted.
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Dream Car Racing 3D is a promising early access title from RoKo0 and has been brought to the Steam Store via Greenlight. So far it appears to be offering a solid base for a physics based, vehicle construction game. The premise is, that you build cars and race them. It’s worth noting that the building of the cars does involve some actual understanding of physics and simple engineering. It definitely requires some actual thought in order to build a working car. There is, however, a default design you can use to take a look around the first map and use as an example to build your own car if you are struggling to wrap your head around why yours keeps falling apart (mine kept falling apart).